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Форум » Knights and Merchants: оригинальные версии » Вторая Корона » Russian version of 1.6 (beta 7) patch now available! (Вышла русская версия патча 1.6!)
Russian version of 1.6 (beta 7) patch now available!
LitudeДата: Суббота, 10.09.2011, 16:41 | Сообщение # 1
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Hey it's Litude from the English KaM forums!

I finally finished up the Russian build of the 1.6 beta 7 build about a week ago thanks to Krom. For those who don't know, it's a pretty big patch that will fix up quite a lot of errors in the game and it also adds back the missing The Shattered Kingdom campaign and the missing The Shattered Kingdom music among other things.

Complete Changelog
General Improvements
- Revised statistics screen, now includes all buildings and occupants
- Added missing songs from "The Shattered Kingdom" back into the game
- Game music player now says "Track" before track number
- Music player now starts with track number 1 instead of 0
- The fisherman now uses unique greeting and death sounds
- Sound effects have been added to the catapult and the ballista
- The rebel, rogue, vagabond and warrior now have their own sound files (unique sound effects coming in the RC)
- Improved sound effect quality, now uses WAV files
- Tutorial has been improved and it now explains all basic buildings

General Fixes
- The siege workshop and the town hall can no longer be built on top of trees
- Building a fisherman’s now unlocks the fisherman in the statistics menu
- Building a siege workshop now unlocks the carpenter in the statistics menu
- The AI will now properly take all wares to its storehouses
- The sixth line in messages got cut in half
- Message formatting improved
- Removed English barbarian sound effects
- "The Shattered Kingdom" campaign added

General Changes
- Relocated the fisherman in the schoolhouse between carpenter and farmer
- Game music tracks have been reorganized
- In-game message strings have been reorganized
- Two colors changed in the menu palette, necessary to make it possible to add the Russian game logo
- Soldier command hotkeys changed
- Game is no longer Unicode version
- Fonts have been remade from scratch
- A lot of text changes have been made

Graphical Changes
- Iron mine icon now has blue pickaxes to match the color of the ore
- The militia parchment now displays the correct attack value
- Allow repair/disallow repair icons will no longer bump one pixel when clicked

Mission Changes
General
- You now start off with fish in all missions where you are allowed to build a fisherman's, other food amounts have been reduced to take this into account
- The AI now also starts off with fish in his storehouse in missions where this is applicable
- Fixed several instances of areas in maps that were inaccessible yet you were able to click on them
- A lot of general mapping errors like misplaced roads and buildings, and stone traces have been fixed
- You are no longer allowed to build fishermen's in missions with no accessible water
- Decreased the defense radii of several enemies in multiple missions
- Maps where the AI left some buildings unprotected have been fixed
- Missions where the enemy doesn't have watch towers now have a limit on how many recruits the enemy may have
- The AI is now capable of properly handling all different types of soldiers he may create in a certain mission
- The AI soldier placements should no longer overlap each other and have been generally improved
- Road systems of AI players have been improved in missions where enemy serfs usually get jammed in front of the storehouse
- Missions where the AI doesn't attack now have a maximum limit on the amount of soldiers the enemy may deploy
- Added water animals to lakes that used to be empty

Tutorials
- Town Tutorial: You now start off with 700 gold
- Town Tutorial: You are no longer allowed to build stables, watchtowers, gold mines, iron mines or coal mines
- Battle Tutorial: Each message is now sent after you have completed your assigned task

The Shattered Kingdom Campaign
- The fisherman's is now not buildable until the second mission
- The town hall is now not buildable until the ninth mission
- The siege workshop is now not buildable until the eleventh mission
- Mission 3: Fixed a bug where the enemy ambush could get delayed
- Mission 5: You are now allowed to build a barracks again
- Mission 5: Soldiers of the purple team will return to their base after an attack
- Mission 6: All enemy soldiers will now always attack you
- Mission 7: The enemy attacks now include the correct amount of troops
- Mission 7: All enemy watchtowers will now get occupied
- Mission 7: You are no longer allowed to build watchtowers
- Mission 8: The initial attack now includes the correct amount of barbarians
- Mission 8: Useless barbarians that used to starve have been removed
- Mission 8: A butcher's and a tannery have been added to the northern enemy
- Mission 9: Defending positions of the enemies have been redone
- Mission 9: Your enemies start with more powerful soldiers
- Mission 9: Added three inns to your enemies to prevent starvation
- Mission 9: You will now actually get attacked by the enemy
- Mission 9: An enemy weapons workshop has been replaced by a weapons smithy
- Mission 11: You now have to defeat all enemies to win
- Mission 11: The enemy will now cut the stone mountain in the south
- Mission 11: The southern purple team now handles lance carriers properly
- Mission 12: You now have to defeat all enemies to win
- Mission 12: Added an inn to the northeastern team to prevent starvation
- Mission 12: A farm was not visible due to uneven terrain
- Mission 15: Fixed misplaced enemy gold mines
- Mission 15: Fixed misplaced enemy armory workshop
- Mission 15: The build-up enemy now places troops by the watchtowers
- Mission 15: Added an additional inn to your enemy to prevent starvation
- Mission 15: You now have to defeat all enemies to win
- Mission 16: Defending positions of the enemies have been redone
- Mission 16: Fixed misplaced enemy iron mines
- Mission 20: The enemy now sends all attacking soldiers into the start fight
- Mission 20: Defending positions of the northern enemy have been redone

The Peasants Rebellion Campaign
- The AI now attacks in all missions where he is supposed to do so
- Mission 1: Fixed terrain so that your second storehouse appears properly
- Mission 3: Your allied town is now visible from the start
- Mission 3: You are no longer allowed to build watchtowers
- Mission 4: Your allied town is now visible from the start
- Mission 4: Your ally now has soldiers that you have to protect
- Mission 4: Replaced iron wares in second storehouse with leather wares
- Mission 4: Made the stone supply at your base have more stone
- Mission 5: The green team is now also green on the map
- Mission 6: Defending positions of the brown team have been redone
- Mission 6: Added 10 loaves and 10 wine to your main storehouse
- Mission 6: Dark green enemy now has slightly more iron
- Mission 7: The initially attacking yellow team is now also yellow on the map
- Mission 7: Defending positions of the green team have been fixed
- Mission 7: Altered an iron mountain to make placement of iron mine possible
- Mission 9: You are no longer allowed to build iron mines
- Mission 9: Northern purple team color fixed, will no longer occasionally flash white
- Mission 9: Gave slightly more iron to both purple teams
- Mission 10: Your allied town is now visible from the start
- Mission 10: Northern purple team color fixed, will no longer occasionally flash white
- Mission 10: Altered gold mountains to make placement of gold mine possible
- Mission 10: Yellow team now attacks you with the proper amount of soldiers
- Mission 10: Both purple teams now have slightly more gold at start
- Mission 10: Added a woodcutter's and a sawmill to your ally
- Mission 10: Decreased the size of the coalfield by your ally so that it isn't covered by your ally's cornfield
- Mission 10: The initially attacking yellow team is now also yellow on the map
- Mission 11: You now only have to defeat the soldiers at the end to win
- Mission 12: Removed extra soldiers blue team had at start by mistake
- Mission 12: Replaced blue team's iron ore with iron weapons and armor
- Mission 12: Stable added to eastern enemy team
- Mission 12: You now have to defeat all enemies to win
- Mission 13: All soldiers start the mission at full condition
- Mission 13: Catapults have been replaced with crossbowmen
- Mission 14: Added two messages that will be sent to you during the mission
- Mission 14: You now have to defeat all enemies to win
- Mission 14: Added iron weapons and armor to eastern gray team
- Mission 14: You now start with the same amount of resources as you did before the 1.58 PP patch, excluding stone

Multiplayer Missions
- Mission 4: Altered one iron mountain to allow better placement of iron mine
- Mission 7: The town hall and the siege workshop are now pre-allowed

Single Missions
- Mission 1: You now actually lose when you lose your important buildings
- Mission 3: You now actually lose when you lose your important buildings
- Mission 4: Altered one iron mountain to allow better placement of iron mine
- Mission 4: Relocated purple base westwards to prevent expansion to the east
- Mission 5: You now actually lose when you lose your important buildings
- Mission 7: Removed two woodcutter's an enemy team had by mistake

Miscellaneous Changes
- Game manual updated, errors corrected and information updated

If you have previously downloaded the Russian beta 6, you will have to reinstall your game before updating to beta 7!

Translation help needed!
If you are interested in assisting with the Russian translation, the readme for the patch is still completely in English. There are also some fixes that need to be made to the manual and a few lines are yet to be translated.
You can download the readme and the manual from here (index.html opens the manual, readme.htm opens up the readme), and up-to-date notes on what needs to be done from here.

Russian (87.6 MB)
[Mirror 1] [Mirror 2]
For other languages, refer to the official thread of the patch here.

UPDATE 15/09/11: Updated the installer to include the missing TSK map files and also fixed the installer so that the game will get properly uninstalled after installing the patch.

Enjoy the patch!


Сообщение отредактировал Litude - Четверг, 15.09.2011, 01:11
 
KirelareusДата: Суббота, 10.09.2011, 16:51 | Сообщение # 2
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Неужели патч вышел. Дождались всё таки!

Добавлено (10.09.2011, 16:51)
---------------------------------------------
Litude, thank you for the patch smile


Zawsze oczekuję, że twoje wojsko zostanie pokonane
Один из основателей и лидеров R.A
 
andreusДата: Суббота, 10.09.2011, 18:01 | Сообщение # 3
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Litude, thank you smile

 
RayzelДата: Суббота, 10.09.2011, 21:46 | Сообщение # 4
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Litude, great news, thank you.



E-mail: Rayzel@kamclub.ru
 
DIVДата: Воскресенье, 11.09.2011, 00:14 | Сообщение # 5
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Вау smile

Как буду свободен, надо заняться переводом)))


div@kamclub.ru
 
markerДата: Воскресенье, 11.09.2011, 17:33 | Сообщение # 6
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опа! дождались таки)) а как ее устанавливать? пишет что у меня версия не та, или типа он ее не видит. У меня версия с сайта этого, разпакованная. помогите пожалста)

НА КОПЬЯ!© Пикейщики=))
Не отступать!!!© Варвар
 
andreusДата: Воскресенье, 11.09.2011, 17:53 | Сообщение # 7
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Патч ставится поверх стандартной ВК, причем ВК должна быть установлена (прописана в реестре), а не просто распакована. Иначе установщик не увидит игру.



smile
Прикрепления: 1916953.jpg(114.1 Kb)


 
markerДата: Воскресенье, 11.09.2011, 18:23 | Сообщение # 8
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блин, может ктонибуь дать мне подходящий установочный файл который патч будет видеть? я уже 3 раза скачал, и все не то -.-

НА КОПЬЯ!© Пикейщики=))
Не отступать!!!© Варвар


Сообщение отредактировал marker - Воскресенье, 11.09.2011, 18:23
 
iquareДата: Воскресенье, 11.09.2011, 21:40 | Сообщение # 9
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Quote (marker)
блин, может ктонибуь дать мне подходящий установочный файл который патч будет видеть? я уже 3 раза скачал, и все не то -.-

Я качал с фриторентса (специально для этого патча). Нужна та раздача, где образ второй короны размером 759 мб
 
BurДата: Воскресенье, 11.09.2011, 22:56 | Сообщение # 10
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Дай мне ссылку на тему где 759, а то я нашел только 725...
 
markerДата: Понедельник, 12.09.2011, 00:00 | Сообщение # 11
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я тоже чтото не могу найти -.-

НА КОПЬЯ!© Пикейщики=))
Не отступать!!!© Варвар
 
andreusДата: Понедельник, 12.09.2011, 13:31 | Сообщение # 12
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щас все будет smile

 
andreusДата: Понедельник, 12.09.2011, 14:21 | Сообщение # 13
Sir James Vagabond
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Есть 2 способа установки biggrin
Оба простые biggrin




Сообщение отредактировал andreus - Понедельник, 12.09.2011, 14:21
 
malinДата: Понедельник, 12.09.2011, 14:56 | Сообщение # 14
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Вторая Корона - Вес: 759,081,840 байт. Патч установился.


Пора бы и поесть. (с) Ополченец
Да-а? (с) Каменотёс
Да! (с) Строитель
 
andreusДата: Понедельник, 12.09.2011, 15:10 | Сообщение # 15
Sir James Vagabond
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Теперь мои способы smile

Способ № 1.

1) Скачиваем Вторую Корону 1.54
2) Распаковываем, например в d:\games\kam
3) Создаем ключик для реестра
Доступно только для пользователей

Запускаем ключик, прописываем в реестр.

Теперь система думает, что КаМ установлена biggrin

4) Запускаем инсталлятор патча 1.6.
5) После установки почему-то не хватает карт для ВиМ, забираем карты 3, 5, 6, 10, 18-20 из стандартной ВиМ и кидаем в SMaps
6) Наслаждаемся игрой smile

Способ № 2.

Устанавливаем уже пропатченную КаМ 1.6 smile




Сообщение отредактировал andreus - Понедельник, 12.09.2011, 22:22
 
Форум » Knights and Merchants: оригинальные версии » Вторая Корона » Russian version of 1.6 (beta 7) patch now available! (Вышла русская версия патча 1.6!)
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